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Let the Legends Roar: Original Archtype: Ancient Legends
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Let the Legends Roar: Original Archtype: Ancient Legends
In another time, in another place, in a world similar to our own, card games have become the most popular form of entertainment and competition around the world for millions of people. The most popular of which is Duel Monsters, where people duel each other using Magic, Traps, and Monster cards of different kinds to compete and become the best.
The game has become so popular that it has been revolutionized by technology into the form of "Duel Disk", machines used to create holographic images of the cards played, bringing to life the very Monsters and abilities used. This new style of dueling has given birth to many legends throughout history. Mai Valentine, the Harpie Duelist, Edo Phoenix, the Destiny-Hero Duelist, Fudo Yusei, the king of Neo Domino City and leader of Team 5Ds, and of course, the original and first King of Duelist, Muto Yugi, who has been claimed to be the strongest Duelist in history. It is legendary Duelist like these and their actions, that have inspired and continued to pass on the joy and love of dueling to people all around the world, including one such particular place.
Blacksteel City, a place where Duel Monsters has become so big, that it has given birth to many forms of tournaments constantly held and open to anyone. The major of which is the Idol Race, held once a year, where only a select few duelist are chosen based on either skill, strength, or decks, and compete to become the next Duel Idol, a beacon of the ideal and perfect duelist. The latest Idol, Yuraius Angel, has been the reigning champion for 3 years running, and has remained undefeated, leading many to believe her to be the next Queen of Duelist. She is just one of the many Duelist who have inspired and spread the joy of Dueling to every person on the planet.
Except for one.
In the slumps of Blacksteel City, lives a boy. A boy who lives alone with his younger brother, has a job, goes to school, and occasionally gets into fights with gangs and punks. But more important than that.
This boy HATES Duel Monsters.
He despises the game with a passion and refuses to duel anyone. His reasons are a mystery, yet he carries an unknown deck with him at all times despite never touching it. Despite this he supports his brothers' love of Duel Monsters and his wish to be an Idol himself. However the realm of Duel Monsters never leaves anyone, big or small, out of its' reach. And when fate leads the boy into the Dueling world against Yuraius, he must finally break the chains that hold his deck, and unleash the power within.
Let the Legends Roar.
The Legends
The Spells
The Traps
The God
The game has become so popular that it has been revolutionized by technology into the form of "Duel Disk", machines used to create holographic images of the cards played, bringing to life the very Monsters and abilities used. This new style of dueling has given birth to many legends throughout history. Mai Valentine, the Harpie Duelist, Edo Phoenix, the Destiny-Hero Duelist, Fudo Yusei, the king of Neo Domino City and leader of Team 5Ds, and of course, the original and first King of Duelist, Muto Yugi, who has been claimed to be the strongest Duelist in history. It is legendary Duelist like these and their actions, that have inspired and continued to pass on the joy and love of dueling to people all around the world, including one such particular place.
Blacksteel City, a place where Duel Monsters has become so big, that it has given birth to many forms of tournaments constantly held and open to anyone. The major of which is the Idol Race, held once a year, where only a select few duelist are chosen based on either skill, strength, or decks, and compete to become the next Duel Idol, a beacon of the ideal and perfect duelist. The latest Idol, Yuraius Angel, has been the reigning champion for 3 years running, and has remained undefeated, leading many to believe her to be the next Queen of Duelist. She is just one of the many Duelist who have inspired and spread the joy of Dueling to every person on the planet.
Except for one.
In the slumps of Blacksteel City, lives a boy. A boy who lives alone with his younger brother, has a job, goes to school, and occasionally gets into fights with gangs and punks. But more important than that.
This boy HATES Duel Monsters.
He despises the game with a passion and refuses to duel anyone. His reasons are a mystery, yet he carries an unknown deck with him at all times despite never touching it. Despite this he supports his brothers' love of Duel Monsters and his wish to be an Idol himself. However the realm of Duel Monsters never leaves anyone, big or small, out of its' reach. And when fate leads the boy into the Dueling world against Yuraius, he must finally break the chains that hold his deck, and unleash the power within.
Let the Legends Roar.
The Legends
- The Monsters:
If this card attacks an opponents monster, this card gains ATK equal to half the ATK of the opposing monster until the end of the Damage Step. During your Standby Phase, if you control another face-up "Sealed/Ancient Legend" monster, you can Special Summon 1 "Ancient Legend - Skyrider Griffon" from your hand, deck, or graveyard, then place this card underneath that card.
When this card attacks an opponents monster, this card gains ATK equal to half of either the ATK or DEF (whichever is higher) of the opposing monster until the end of the Damage Step. When this card has "Sealed Legend - Griffon Knight" placed underneath it, this card gains the following effect: If this card would be destroyed, you can remove 1 "Legend" card placed underneath it instead.
Once per turn, during either player's turn, if you control another face-up "Sealed/Ancient Legend" monster, you can target 1 face-up monster on the field; once this turn it cannot be destroyed by battle. During your Standby Phase, if you control another face-up "Sealed/Ancient Legend" monster, you can Special Summon 1 "Ancient Legend - Twilight Pegasus" from your hand, deck, or graveyard, then place this card underneath that card.
Once per turn, during either player's turn, you can target 1 face-up "Sealed/Ancient Legend" monster you control; it cannot be destroyed by battle this turn. If this card has "Sealed Legend - Pegasus Knight" placed underneath it, it gains the following effect: Once per turn, you can Special Summon 1 "Sealed/Ancient Legend" monster from your hand or graveyard except "Ancient Legend - Twilight Pegasus".
Once per turn, during either player's turn, if you control another face-up "Sealed/Ancient Legend" monster, you can target 1 face-up monster on the field; once this turn it cannot be destroyed by Spell/Traps. During your Standby Phase, if you control another face-up "Sealed/Ancient Legend" monster, you can Special Summon 1 "Ancient Legend - Twilight Unicorn" from your hand, deck, or graveyard, then place this card underneath that card.
Once per turn, during either player's turn, you can target 1 face-up "Sealed/Ancient Legend" monster you control; it cannot be destroyed by Spells/Traps this turn. If this card has "Sealed Legend - Unicorn Knight" placed underneath it, it gains the following effect: Once per turn, you can return 1 "Sealed/Ancient Legend" monster from graveyard to the deck, then add 1 "Sealed/Ancient Legend" monster from your deck to your hand.
When this card is Normal Summoned, you can Special Summon 1 "Sealed Legend" monster from your hand. If you control another face-up "Sealed/Ancient Legend" monster except "Sealed Legend - Neko Girl", this card cannot be selected as an attack target and can attack directly. During your Standby Phase, you can Special Summon 1 "Ancient Legend - Neko-Hime" from your hand, deck, or graveyard, then place this card underneath that card.
When this card is Special Summoned, you can Special Summon 1 "Ancient Legend" monster from your hand. While you control another face-up "Sealed/Ancient Legend" monster, this card cannot be selected as an attack target and can attack directly. Once per turn, you can target 1 face-up "Ancient Legend" monster you control: place 1 "Sealed Legend" monster from your hand or graveyard underneath that card. You can only control 1 face-up "Ancient Legend - Neko-Hime".
If a face-up "Sealed/Ancient Legend" monster you control is targeted by a card effect, you can Special Summon this card from your hand, and if you do, negate that effect. If this card is destroyed by an opponents' card (battle or effect) and sent to the graveyard, Special Summon 1 "Sealed Legend" monster from your deck. You can only use 1 effect of "Sealed Legend - Elvin Defender" per turn and only once during that turn.
If a face-up "Sealed/Ancient Legend" monster you control is for an attack, you can Special Summon this card from your hand, and if you do, negate that attack. If this card is destroyed by an opponents' card (battle or effect) and sent to the graveyard, Special Summon 1 "Sealed Legend" monster from your deck. You can only use 1 effect of "Sealed Legend - Centurion Centaur" per turn and only once during that turn.
When this card is Summoned: change this card to Defense Mode. If a face-up "Sealed/Ancient Legend" monster you control would be destroyed, you can destroy this face-up card instead. You can discard 1 "Legend" card and select 1 "Sealed Legend" monster in your graveyard; Special Summon that monster but its' effects are negated this turn. You can only use this effect of "Sealed Legend - Yuki-Hime" once per turn.
If a face-up "Sealed Legend" monster you control is destroyed, if you control no monsters, you can Special Summon this card from your hand, then place the destroyed monster underneath this card. When this card is Special Summoned by the effect of a "Legend" card, destroy all Spell/Traps on the field. You can only use this effect of "Ancient Legend - Thunderstorm Bird" once per turn. During your Standby Phase, if this card has a card placed underneath it, you can destroy 1 card on the field.
If you control a face-up "Sealed/Ancient Legend" monster, you can Special Summon this card from your hand. This card cannot be targeted for effects. If you control no monsters, you can discard this card from your hand to the graveyard; add 1 "Legend" card from your deck to your hand. You can only use this effect of "Sealed Legend - Crystalline Mermaid" once per turn.
If a face-up "Sealed Legend" monster you control is destroyed by battle and sent to the graveyard, you can Special Summon this card from your hand, then place the destroyed monster underneath this card. During your Standby Phase, you can target 1 Monster Card placed underneath a face-up "Legend" monster you control: Special Summon that monster. You can only use this effect of "Ancient Legend - Valkyrie Guardian" once per turn.
Cannot be Special Summoned from your deck or graveyard. If you control no monsters, you can tribute this card: Special Summon 1 "Ancient Legend" monster from your deck, then place this card underneath that card. You can only use this effect of "Sealed Legend - Fairy Hope" once per turn. While this card is placed underneath a "Ancient Legend" monster you control, that monster is treated as having any "Sealed Legend" monster listed in it's text placed underneath it.
This card cannot attack unless you control a face-up "Sealed Legend" monster. When this card is Special Summoned by the effect of a "Legend" card, you can Special Summon 1 "Sealed Legend" monster in your graveyard. You can only use this effect of "Ancient Legend - Golem Heart" once per turn. If a "Sealed Legend" card is underneath it, this card gains the following effect: "Sealed Legend" monsters you control cannot be destroyed by card effects or selected as attack targets.
During your Main Phase, you can target 1 face-up "Ancient Legend" monster you control: place this card from your hand or graveyard underneath that card. While this card is underneath a Monster Card you control, you can send that card and all cards placed underneath it to the graveyard. Special Summon 1 "Ancient Legend" Synchro Monster from your Extra Deck whose Level is equal to the total level of all monsters sent to the graveyard by this effect. You can only use each effect of "Sealed Legend - Ashborn Phoenix" once per turn.
During your Main Phase, you can target 1 face-up "Ancient Legend" monster you control: place this card from your hand or graveyard underneath that card. You can only use this effect of "Sealed Legend - Moonlight Kitsune" once per turn. While this card is placed underneath a Monster Card, that monster gains the following effect: Once per turn, you can change the level of all face-up "Legend" monsters you control to 3 x the total number of "Legend" monsters you control.
If you control no monsters, you can Special Summon this card from your hand. You can only summon 1 "Sealed Legend - Skyrider Hippogriff" this way once per turn. If you control another face-up "Sealed Legend" monster, you can tribute this card: Special Summon 1 "Ancient Legend - Skyrider Griffon" from your hand, deck, or graveyard, then place this card underneath that card. If cannot declare an attack this turn. You can only use this effect of "Sealed Legend - Skyrider Hippogriff" once per turn.
FLIP: Add 1 "Legends" Spell/Trap from your deck or graveyard to your hand. If you control another face-up "Legend" monster when this card is flipped, destroy 1 card your opponent controls.
If you control a face-up "Legend" monster, you can Special Summon this card from your hand. When your opponent activates a monster effect while you control a face-up "Legend" monster, you can banish this card from your hand or graveyard; negate that effect. You can only use this effect of "Sealed Legend - Satyr Hunters" once per turn.
During your Main Phase you can target 1 "Ancient Legend" monster you control; place this card from your hand underneath that card. If this face-up card would be destroyed, you can place it underneath 1 face-up "Ancient Legend" monster you control instead. While this card is placed underneath a "Legend" monster, once per turn that monster cannot be destroyed by battle, and all Battle Damage involving that monster is negated. You can only use each effect of "Sealed Legend - Moonwalker Dryad" once per turn.
If you control a face-up "Ancient Legend" monster with a card placed underneath it, you can tribute this face-up card: draw 2 cards. You cannot conduct your Battle Phase or Special Summon the turn you use this effect. If a face-up "Legend" monster you control would be destroyed by an opponents card effect, you can banish this card from your hand or graveyard instead. You can only use 1 effect of "Sealed Legend - Tanuki Apprentice" per turn, and only once during that turn.
If you would take damage while you control a face-up "Legend" monster, discard this card: that damage becomes 0. During your Main Phase, you can target 1 face-up "Ancient Legend" monster you control; place this card from your graveyard underneath that card. While this card is underneath a "Legend" monster you control, during the End Phase gain life equal to the number of cards placed underneath that card x 800. You can only use each effect of "Sealed Legend - Angelic Guide" once per turn.
If you control a face-up "Sealed Legend" monster, you can Special Summon this card from your hand. You can only use this effect of "Sealed Legend - Merillion Magiester" once per turn. During your Main Phase, you can target 1 "Legend" monster on your field and 1 "Legend" monster in either players graveyard. The level of the first target becomes the level of the second target until the End Phase.
When this card is sent to the graveyard, banish it. While this card is placed underneath a "Legend" monster you control, that monster cannot be banished. You can only use the following effects of "Ancient Legend - Karasu Reborn" once per duel.
When your opponent declares an attack, if this card is banished and you control no monsters, you can end the Battle Phase. During your Standby Phase, if you control no monsters while this card is banished, target 1 of your banished "Legend" monsters; Special Summon that monster, then place this card underneath that card.
"Sealed Legend - Ashborn Phoenix" + 1 or more non-Tuner "Legend" monsters
When this card is Synchro Summoned, target 1 "Legend" monster in your graveyard and place it underneath this card. While this card has a "Legend" monster placed underneath it, it gains 500 ATK and when it attacks your opponent cannot activate Spell/Traps until the end of the Damage Step. If this card is destroyed and sent to the graveyard, Special Summon 1 "Legend" monster in your graveyard except "Ancient Legend - Firestorm Phoenix". You can only use this effect of "Ancient Legend - Firestorm Phoenix" once per turn.
1 "Sealed Legend" tuner monster + 1 or more non-Tuner "Legend" monsters
When this card is Synchro Summoned, reveal the top 5 cards of your deck. Place any revealed "Legend" monsters underneath this card and shuffle the remaining monsters into the deck. This card gains 100 ATK for each card placed underneath it. When a "Legend" monster you control destroys an opponents' monster by battle, you can Special Summon 1 Monster Card placed underneath this card. You can only use this effect of "Ancient Legend - Merillion Magiester" once per turn.
3 level 9 monsters
This card gains 900 ATK for each Xyz Material attached to it. While this card has Xyz Material attached to it, face-up "Legend" monsters cannot be targeted by effects. During your opponents' End Phase, target 1 "Legend" monster in your graveyard; attach it to this card as Xyz Material. Once per turn you can activate 1 of these effects:
Detach 2 "Legend" Xyz Materials: Add 1 "Legend/Legends" card from your deck or graveyard to your hand.
Detach 3 "Legend" Xyz Materials: Destroy cards on the field up to the number of face-up "Legend" monsters you control.
Detach 5 "Legend" Xyz Materials: Special Summon as many "Legend" monsters in your graveyard as possible.
2 level 7 monsters
This card can also be Xyz Summoned using 1 face-up "Ancient Legend" monster you control, except "Ancient Legend - Garudian Mallku", as Xyz Material while that monster has a "Sealed Legend" monster placed underneath it. You can only Special Summon 1 "Ancient Legend - Garudian Mallku" this way per turn. Once per turn, during either player's turn, you can target 1 face-up "Legend" monster on the field and detach 1 Xyz Material: it cannot be targeted by other card effects and gains 300 ATK for each Xyz Material this card has until the End Phase.
Cannot be used as Fusion Material. Must first be Fusion Summoned by placing the above cards you control underneath 1 of the Fusion Materials, then placing this card upon it (you do not use Polymerization). When this card is summoned, destroy cards on the field equal to the number of cards placed underneath this card for its' summon. If this card is in the graveyard, you can target 1 face-up "Ancient Legend" monster you control that has a "Sealed Legend" monster placed underneath it: Special Summon this card and place the targeted monster underneath this card. You can only use this effect of "Ancient Legend - Quetza Lcoatl" once per duel.
The Spells
- The Spells:
Add 1 "Sealed Legend" monster from your deck to your hand. If you control a face-up "Ancient Legend" monster with a Monster Card placed underneath it, you can add 1 more "Sealed Legend" monster from your deck to your hand. You can only activate 1 "Call of the Legends" per turn.
Once per turn, during either player's turn, the first face-up "Sealed/Ancient Legend" monster you control that would be destroyed by battle, is not destroyed. All face-up "Sealed/Ancient Legend" monsters you control gain 300 ATK for each face-up monster the opponent controls. You can only control 1 "Temple of Legends - Griffon's Pilgrimage".
Cannot be activated from your hand. Target 1 face-up "Legend" monster you control: this turn it cannot be destroyed by battle or targeted by other effects. If the targeted monster was a "Sealed Legend" monster, during the End Phase, Special Summon 1 "Ancient Legend" monster from your hand or deck whose Level is equal to or less than the targeted monsters' +3. Then place the targeted monster underneath that card. You can only activate 1 "Gift of Legends - Griffons' Flight" per turn.
Target 1 face-up "Legend" monster on your field. Until the End Phase, when that monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step, and that monster gains 200 ATK x its' level, but this turn only that monster can declare an attack. If the targeted monster inflicts damage to your opponent, draw 1 card. You can only activate 1 "Legends Strike" per turn.
You can only activate 1 "Gift of Legends - Unicorn Beacon" per turn. Activate 1 of these effects.
*Target 1 "Legend" monster you control; place 1 "Sealed Legend" monster from your hand or on your field underneath that card.
*Target 1 "Legend" monster you control that has at least 1 "Sealed Legend" monster placed underneath it; Special Summon 1 of those monsters.
*Target 1 "Sealed Legend" monster you control; Tribute it and Special Summon 1 "Ancient Legend" monster in your graveyard. Its' effects are negated this turn.
If you control at least 2 face-up "Sealed Legend" monsters, your opponent cannot target face-up "Sealed Legend" monsters for effects. If you Special Summon a "Sealed Legend" monster while you already control a "Sealed Legend" monster, draw 1 card. You can only activate this effect of "Temple of Legends - Mermaid Cove" once per turn.
If you control a face-up "Sealed Legend" monster, Special Summon 1 "Sealed Legend" monster from your deck. Its' effects are negated this turn. You can only activate 1 "Gift of Legends - Mermaid Song" per turn.
Equip only to a face-up "Sealed/Ancient Legend" monster you control. It is unaffected by other Spell/Traps. If this card is destroyed by an opponents card effect and sent to the graveyard, you can discard 1 card, then add 1 "Sealed Legend" monster in your graveyard to your hand.
Target 1 face-up "Legend" monster you control; destroy 1 monster your opponent controls whose ATK is equal to or less than the targeted monsters'. If the "Legend" monster you targeted for this effect has a "Legend" monster placed underneath it, inflict damage equal to the destroyed monsters ATK. You can only activate 1 "Elemental of Legends - Katon" per turn and cannot conduct your Battle Phase the turn you do.
If your opponent controls more face-up monsters than you do, and all face-up monsters you control are "Sealed Legend" monsters, your opponents' monsters cannot attack. Once per turn, you can increase your Life Points equal to the number of face-up "Sealed/Ancient Legend" monsters you control x 300. You can only control 1 "Elemental of Legends - Suiton".
You can only equip this card to "Legend" monsters. The equipped monster gains 800 ATK/DEF. If the equipped monster has a "Legend" monster placed underneath that card, then once per turn the equipped monster cannot be destroyed, and when it battles an opponents' monster, that monsters effects are negated.
Destroy a number of Spell/Traps on the field equal to the number of face-up "Sealed/Ancient Legend" monsters you control. You can only activate 1 "Elemental of Legends - Futon" per turn.
Face up "Ancient Legend" monsters you control do not need cards placed underneath them to use their effects. When this card is destroyed, Special Summon 1 "Ancient Legend" monster from your hand, deck, or graveyard. You can only use this effect of "Legends Sancutary - The Forgotten Home" once per turn.
Special Summon 1 "Sealed Legend - Neko Girl" from your hand or deck. If that monster is destroyed during the turn you activated this card, you take no damage for the rest of the turn.
Once per turn, during your Standby Phase, you can target 1 "Sealed Legend" monster in your graveyard that was destroyed by battle the previous turn: Special Summon it. Its' effects are negated until your opponents' End Phase. When you Normal Summon a "Sealed Legend" monster, it gains 500 ATK. You can only control 1 "Temple of Legends - Gateway to Valhalla".
During either player's Battle Phase, the effects of opponents monster's are negated when they battle with a face-up "Sealed/Ancient Legend" monster you control. Face-up "Legend" monsters with "Griffon" or "Hippogriff" in their name cannot be destroyed by battle or by an opponent's card effect. When this card is destroyed, add 1 "Legend" monster with "Griffon" or "Hippogriff" in its' name from your deck or graveyard to your hand.
If you control no monsters, Special Summon 1 "Legend" monster in your graveyard that has "Griffon" or "Hippogriff" in its' name. You can only activate 1 "Gift of Legends - Wondrous Flight" per turn.
Target 1 "Ancient Legend" monster in your graveyard or banish zone: Special Summon 1 monster from your deck whose level is 1 higher than the targeted monster, then place the targeted monster underneath that card. Destroy that monster during the End Phase. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Promise Kept - The Eternal Bond" per turn.
The Traps
- The Traps:
Target up to 2 face-up "Legend" monsters on the field: they cannot be destroyed by battle or monster effects this turn.
Target 1 "Legend" monster you control: double its' original ATK and if it destroys an opponents' monster by battle, draw 1 card. It cannot attack directly. This effect last until the End Phase of the turn. You can only activate 1 "Gift of Legends - Fox Fire" per turn.
Target 1 "Legend" monster in your graveyard: Special Summon it in face-up ATK position. When that monster is destroyed, destroy this card. When this card is destroyed, destroy that monster. During your Standby Phase, you can target 1 "Sealed Legend" monster in your graveyard and place it underneath 1 monster you control.
If a face-up "Legend" monster(s) you control would be destroyed by an opponent's card effect, negate that effect and destroy that card.
Once per turn, during either player's turn, you can target 1 "Legend" monster placed underneath a face-up Monster Card you control: place that card ontop of the card it was placed under until the End Phase. You can only use this effect of "Temple of Legends - Kitty's Sakura House" once per turn. If this card is destroyed, draw 1 card.
You can only activate 1 "Gift of Legends - Kitsune Ball" per turn. Target 3 "Sealed/Ancient Legend" monsters in your graveyard and shuffle them into the deck, then activate 1 of these effects:
*Draw 2 cards.
*You take no damage for the rest of the turn.
While you control a face-up "Sealed/Ancient Legend" monster, this card cannot be destroyed by opponent's card effects. Once per turn, during your turn, you can discard 1 "Legend/Legends" card; add 1 "Legends" Spell/Trap from your deck or graveyard to your hand and gain 400 Life Points. You can only control 1 "Temple of Legends - Merillion Library".
Target 1 face-up "Ancient Legend" monster you control: you can place "Sealed Legend" monsters in your graveyard underneath that card equal to the number of monsters your opponent controls. Shuffle them into the deck during the End Phase. You can only activate 1 "Slumber Party of Legends" once per turn.
When a face-up "Legend" monster you control is destroyed by battle and sent to the graveyard; Special Summon that monster from your graveyard. It gains 500 ATK until the End Phase.
Activate only if you have 12 or more "Legend" monsters on your field, in your grave, and/or banished while you control no monsters. Special Summon 1 "Final Legend - The Dragon God King - Ryujin" from your hand, deck, or graveyard ignoring the summoning conditions. This card is treated as being summoned by its' own effect. Cards and effects cannot be activated in response to this cards activation. You can only activate 1 "Promise Kept - Strength of Brothers" per turn.
The God
- The God:
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by having 12 or more "Legend" monsters on your field, in your graveyard, and/or banished while you control no monsters, and cannot be Special Summoned by other means. The Special Summon of this card cannot be negated. When this card is Special Summoned, other cards and effects cannot be activated. When this card is Special Summoned, target 12 "Legend" monsters on your field, in your grave, and/or banished: place them underneath this card. This card gains 500 ATK for each card placed underneath it, and while having a "Legend" card placed underneath it, is unaffected by other card effects. Once per turn, you can banish 1 "Legend" monster placed underneath this card: it gains that monsters effects until the End Phase.
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