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Necruta's retro archetype upgrades

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Necruta's retro archetype upgrades

Post by Necruta on Wed May 21, 2014 6:27 pm

Okay I decided to make some card which might give old arch types a boost to become competetive again
Today I'll post my Volcanic cards, comments and help would be appriciated.
I will also post why I made this card or thought it would help them

Volcanic Magma Eater
monster/effect/tuner
Fire/pyro/ lvl 1
200/300
Original version:
Once per turn while either player would take damage outside of the battle phase you can special summon this card to make that damage 0. When this card is in your graveyard you can discard 1 pyro-type monster to add this card to your hand. This effect can only be used once per duel.


I made this card since I felt like they needed their own tuner and more ways to discard volcanic shell which basicly negates the cost. and since they work A LOT with effect dmg it's quite an easy summon

Volcanic Master
Monster/xyz/effect
Fire/pyro/rank 1
500/1500
2 level 1 pyro monsters
You can detach 1 Xyz material from this card to target  1 "blaze accelerator" card or 1 "volcanic" card; add it to your hand. During this turn you can't activate, normal summon or special summon a monster or card with the same name. While this card has no materials you can tribute it instead of sending a pyro-type monster to the graveyard by the effect of a "blaze accelerator" card.


I wanted to create a card which went well with magma eater and  still could recycle stuff from the grave so that you could keep using blaze accelerator since that card is just TOO awsome not to run. Also I wanted to create a rank 1 monster which only needed 2 monsters

Volcanic Lava Blaster
Monster/Synchro/effect
Fire/pyro/level 3
1600/2300
Volcanic Magma Eater+1 or more non-tuner Fire types
When this card is special summoned you can add all Volcanic monsters in your graveyard to your deck and shuffle it, This card gains 100 attack for each monster returned. You can send 1 Volcanic monster to the grave and target 1 spell or trap card your opponent controls; destroy it. This monster can't attack during the turn you use this effect.


I wanted to make a sort of evolved version of magma eater, like after he ate magma he would use the heat to grow and come out of the volcano (which would make it lava) and shoot it at your opponent. For the effect I wanted a card which could help you a lot late game and a card which would be a monster version of blaze accelerator but which would target spell and traps. and I wanted to have another lvl 3 synchro >Razz

Volcanic Reload
Quick play spell
Activate only during your end phase. Add all cards you send to the graveyard this turn due to the effects of a "blaze accelerator" card or a "volcanic" card back to your hand.


I wanted a card which would basicly reload the blaze accelerator but didn't allow you to just keep spamming it, and it also works with lava blaster.

Volcanic Eruption
Normal Trap
Discard your etire hand. Add volcanic cards to your hand up to the cards you discarded. If you discarded any volcanic monsters both you and your take damage equal to those monsters levels x100


I wanted another recycle card which also had great synergy with magma eater which(if I worded it correctly) it does. It just is a pretty good trap imo and quite a risk since of your opponent negates it you lose your etire hand and since it's a cost DWs won't play this card or tech in volcanics to play this card XD

Blaze Accelerator Blast
Counter Trap
If your opponent summons a monster or activates the effect of a monster, spell or trap card while you control a face up "blaze accelerator" card, discard 1 pyro monster with 500 atk or lower to negate it.


Just a generic negation counter trap XD but more importantly it adds a target for volcanic rocket which is nice.
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Re: Necruta's retro archetype upgrades

Post by Necruta on Wed May 21, 2014 6:54 pm

Okay ARCHFIEND time, I tried to follow their original concept so a lot of cards I made are based on chess terms which I will explain. Further more I decided that I wouldn't add normal monsters for the archtype since I think they got all their pieces already.(see what I did there Razz)

puns aside, Lets start

Archfiend chess board
Field spell
When this card is activated put a archfiend card which includes king or lord in it's name in your spell and trap zone from your graveyard, hand or deck.
Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Once per turn you can put 1 archfiend monster in the spell and trap zone from either your hand or graveyard. While archfiend monsters are in a spell and trap card zone they are treated as continious spell cards their effects are negated. While there are archfiend monsters in your spell and trap card zone, This card gains following effects depending what word is included in the archfiend cards in your spell and trap card zone.

King or Lord: this card can't be destroyed by effects.
Queen: You can destroy up to 2 cards on the field, if you do, destroy 1 archfiend card you control.
Bishop: During either your or opponents turn you can negate the destruction of a archfiend card.
Knight: you can swap the places an archfiend monster in your spell and trap zone with an Archfiend monster that includes knight in the spell and trap zone as long as they lay adjacent to each other
Rook: Send an archfiend card that includes rook in it's name to the graveyard. Destroy all cards in the same column as this card.
Pawn: Destroy an archfiend card that include Pawn in it's name card. Special summon a archfiend monster from your graveyard which name includes, King, Queen, Rook, Bishop or Knight.
You can only use these effects of "Archfiend chess board" twice per turn
When there is no Archfiend monster that include King on your side of the field destroy this card.


I basicly wanted to create a chess bord on the field and give it a Rainbow ruins effect that depending on how many cards are in your S/T zone but then which cards were in your S/T zone so it was more like chess that you had to figure out the right positions of the cards like the positions in a chess game. Also sorry if you can't understand it well, It was a pain in the ass to make it even make sense to me XD

Setup of the Archfiends
Normal spell
Add a level 4 or lower "Archfiend" monster to your hand


E-call for archfiends. Often the placing of the chess pieces on the board is called the set up. So with this it's like you are setting up your pieces.

Archfiend Promotion
quick play
Tribute 1 Vilepawn archfiend. Special summon from your hand deck or grave an Archfiend monster that includes either queen ,rook,bishop or knight in it's name.


In chess when the pawn reaches the end of the board you can promote it into a queen rook bishop or knight so I thought why not include that and it seems like a good effect.

Traps

Archfiend Castling
Counter trap
Activate only if you control a Archfiend that includes Rook in it's name. If exactly 1 archfiend card would be targeted or destroyed by an effect change the target or destroy a archfiend monster that includes Rook in it's name.


In Chess castling is changing the positions of the rook and the king which can grant you a lot of advantage and extra protection by using the rook as a diversion. This card does almost the same as far as I could word it correctly XD.

Check!
Continious trap
If an Archfiend monster you control deals direct damage to your opponent while there are no cards in the same column on your opponents side of the field, your opponent can't activate spells or traps during there next turn while the monster that dealt battle damage is face-up on the field.


This is almost like a form of check yu-gi-oh style. In chess you have to get rid of the check to make normal moves again and not be hindered, so I based a card on that which wouldn't be too op but good enough to run.

So what do you guys think so far, you like my idea's or are they the worst cards that you ever saw?
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Re: Necruta's retro archetype upgrades

Post by Necruta on Wed May 21, 2014 7:30 pm

Okay toon support coming up XD

Like last time I will explain why I made that card

Also since toon monsters have a lot of text and can be seperated in 3 groups I will put them in spoiler tags here so you can look at them while I can just say generic type B text so that I won't have to type each one out

typical type A toon monsters text
Spoiler:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card Cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster Cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target

Typical type B toon monsters text
Spoiler:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. (insert additional effect)

Typical type C toon text
Spoiler:
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. (insert additional effect here)

Monsters

Toon giant kozaki
monster/effect/toon
level 4/dark/fiend
2500/2400
[insert generic type A toon monster text here]


I made this card since 1 it seems like a card which would be fun to see drawn in toon style and 2 it would see a lot of play since toons only have 1 level 4 or lower beatstick so I wanted to give them a huge OP beast but place it it type A so that it would drain their lp and couldn't be summoned as easily

Dark Toon burglars
monster/effect/toon
level 4/dark/warrior
1000/1000
[insert generic type B toon monster text here]
Additional effect: If this card deals battle damage you can use one of these effects


Your opponent discards a card
Your opponent selects 1 spell card from their deck and sends it to the grave
Target 1 card on the field put it on the top of the owner's deck


I just like the dark scorpion cards and since this card is a mix of all 5 I thought why not chose 2 of their effects and mix it with the burglar's original effect to give toon decks a good control card.

Toon Summoner
monster/effect/toon/tuner
level 2/light/warrior
200/1400
[insert generic type C toon text here]
Additional effect: once per turn you can discard a toon monster to special summon a level 4 or lower toon monster from your graveyard ignoring it's summon conditions. It's effects are negated and can't attack.

I just wanted a tuner for the deck and an awsome effect to go with it since there are to my taste too little toon cards with recyle effects. and as a tuner it will porfit from that XD

Toon Sketcher
Monster/effect
level 1/earth/spellcaster
0/1900
When this card is summoned change it to defence position.
While this card is face-up on the field toon monsters can't be destroyed by effects. If "toon world" would be destroyed, destroy this card instead.


Basic toon world protection. The reason he isn't a toon monster is since he is the one creating and sketching the toons, I originally gave him a summoning ability but I decided to give that to the tuner and have  this card grant immumity to effects XD.

Toon emperor
monster/effect/synchro/toon
level 6/light/warrior
2600/1400
1 tuner + 1 non-tuner toon monster.
Unless you pay 500 Life Points, this monster Cannot attack.  If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Once, during either players turn, you can negate the effect of a toon monster you control. While this card is on the field "toon" monsters are unaffected by spell and trap cards. You can only control 1 "Toon emperor".


Just wanted to create an AWSOME synchro which would protect toons from their own destruction effect so if toon world gets poped you can at least save 1 monster and just more protection like they had in the anime.

Guardian of the Toon Gateway
monster/effect/XYZ
Rank 4/dark/spellcaster
2000/2000
2 lvl 4 toon monsters.
Once per turn you can detach 2 xyz materials from this card; add 1 toon world from your graveyard to your hand and 1 toon monster from your deck to your hand, You can not activate, summon or set cards with the same name this turn. While this card has no Xyz materials and toon world is on the field you can tribute it and toon world to activate 1 toon dimension from your deck, hand or graveyard.


Just an epic searcher which can grab you toon dimention which is a good card for toons imo

Spells

Toon violence
Quick play spell
All toon monsters you summoned this turn are able to attack.


Just made this to get rid of the annoying effects of type A and C's with the inability to attack during the turn it was summoned.

Toon logic
continuous spell
you can negate the destruction of every face-up toon card you control once except for this card. During each end phase flip all toon cards face down.


Basicly this card let's you save al toon cards once but afterwards everything is flipped face-down, more protection which is what toon decks need, protection for their toon world

Toon dimention
Remove from play 3 cards from your extra deck, this effect isn't applied if activated by the effect of "Guardian of the Toon gateway" Once per turn, If this card would be destroyed discard 1 toon card. Other field spell cards can't be activated. During the turn this card is destroyed no field spells can be activated. Toon monsters can't be destroyed by non-toon monsters in battle. When face-up this card's name is treated as toon world


I see this card as a combination between toon kingdom, the (official) seal of orichalcos and just protection stuff, btw I thought this card would be too OP if you could just be like summon yeay so that's why I made that "huge" draw back of removing 3 cards from your extra deck which is 20%

Trap cards

Wicked Toon Humor
Normal Trap
If your opponent declares an attack to a toon monster, change the attack target to one of your opponent's monsters. If you control toon world this card is set again instead of send to the graveyard.


Just to simulate what usually happens in cartoons, people try to kill the main char and he escapes by letting them attack eachother.

Rough Toon sketch
normal trap
Activate only if you control a Toon sketcher. special summon 2 Rough toon sketch tokens (500/400 level 2
earth beast) These tokens can't be tributed for a tribute summon, or for synhro material besides Toon synchro monsters.


Synchro and tribute folder since toon monsters aren't usually tribute summoned the can't be tribute part doesn't hurt toons, nothing else to say about that.

Toon chase
counter trap
Activate only as chain link 3 or higher. If you opponent activates a card which would destroy a toon card shuffle the toon card back into the deck.

How many times Haven't I seen this happen in toons huge chase behind it and suddenly POOF it's gone the angry mob losing their target and that is basicly what this card does, let them waste their resources by poofing the target away

Drawing with red Ink
Continious trap
Once per turn, target 1 toon monster in your deck and add it to your hand. Then lose lifepoints equal to the monsters level x 400.


Just an adding card. picture will probally be a man with a wound on his arm laying next to a sketch of a toon.

So what do you think of my toon support and what do you want to see next to get some more support?
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Re: Necruta's retro archetype upgrades

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