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Blast from the past: OG Phantom beasts
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Blast from the past: OG Phantom beasts
Hello everyone and welcome to my guide on phantom beasts
Phantom beasts are an under supported archetype with only 5 cards in their archetype, while they have a sub-archetype Mecha phantom beast, it doesn't support the original archetype at all so we'll disregard those in this guide.
The Phantom Beasts focus on a heavy beatdown strategy by saving or boosting their own monsters by cards which are in the graveyard. This is further supported by their well known trap card Horn of the Phantom Beasts which boosts the attack of a beast or beast warrior by 800 points and allows you to draw a card if it destroys a monster by battle. Because all Phantom beasts are beast warriors they have good synergy with Fire Fists and fire formation spells/traps.
Members of the archetype
Phantom Beast Cross-wing (shortened to C-W for the rest of this guide)
This is the card you want to have in your grave ASAP preferably multiple copies, because it's attack boost stacks and most of the Phantom Beasts don't have anything impressive to defend them except their attack. Run as many as the rules allow
Phantom Beast Thunder-Pegasus (shortened to T-P for the rest of this guide)
While not a important as C-W T-P is a good card to have at least 1 of in your graveyard in case things go south really quickly recommend running 3
Phantom Beast Wild-Horn (shortened to W-H for the rest of this guide)
Generic piercer, not good not bad, run 3 in a pure build run 2 in any other build
Phantom Beast Rock-Lizard (shortened to R-L for the rest of this guide)
If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent.
Your big boss monster, with 3 C-W in the graveyard this bad boy goes up to 3100 while the extra burn damage is fun and all when it destroys a monster, you really want it to get nuked by your opponent by a card effect so you can deal massive damage. I recomend running 2-3 depending the build.
Horn of the Phantom Beasts
We all know this card, we've seen it in many builds. Run 3.
Interesting techs.
Spiritual forest
This is a fun little card to run in this deck because it simply protects your monsters, something that your monsters sadly don't have and this way you don't have to rely on T-P all the time. recommend running 1-3 depending on the build.
Pitch-black warwolf
This deck is beatsticking at it's finest, what do beatsticks hate? Trap cards during the battle phase. What does this card stop? Trap cards in the battle phase! Recommend running 2-3 depending on your preference.
And that's it guys, I hope you enjoyed this guide and want to give Phantom beasts a try, they're a fun deck to run if you know what you're doing and want to beat your opponents face in with giant rock lizards or deer.
Phantom beasts are an under supported archetype with only 5 cards in their archetype, while they have a sub-archetype Mecha phantom beast, it doesn't support the original archetype at all so we'll disregard those in this guide.
The Phantom Beasts focus on a heavy beatdown strategy by saving or boosting their own monsters by cards which are in the graveyard. This is further supported by their well known trap card Horn of the Phantom Beasts which boosts the attack of a beast or beast warrior by 800 points and allows you to draw a card if it destroys a monster by battle. Because all Phantom beasts are beast warriors they have good synergy with Fire Fists and fire formation spells/traps.
Members of the archetype
Phantom Beast Cross-wing (shortened to C-W for the rest of this guide)
- Spoiler:
This is the card you want to have in your grave ASAP preferably multiple copies, because it's attack boost stacks and most of the Phantom Beasts don't have anything impressive to defend them except their attack. Run as many as the rules allow
Phantom Beast Thunder-Pegasus (shortened to T-P for the rest of this guide)
- Spoiler:
While not a important as C-W T-P is a good card to have at least 1 of in your graveyard in case things go south really quickly recommend running 3
Phantom Beast Wild-Horn (shortened to W-H for the rest of this guide)
- Spoiler:
Generic piercer, not good not bad, run 3 in a pure build run 2 in any other build
Phantom Beast Rock-Lizard (shortened to R-L for the rest of this guide)
- Spoiler:
If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent.
Your big boss monster, with 3 C-W in the graveyard this bad boy goes up to 3100 while the extra burn damage is fun and all when it destroys a monster, you really want it to get nuked by your opponent by a card effect so you can deal massive damage. I recomend running 2-3 depending the build.
Horn of the Phantom Beasts
- Spoiler:
We all know this card, we've seen it in many builds. Run 3.
Interesting techs.
Spiritual forest
- Spoiler:
This is a fun little card to run in this deck because it simply protects your monsters, something that your monsters sadly don't have and this way you don't have to rely on T-P all the time. recommend running 1-3 depending on the build.
Pitch-black warwolf
- Spoiler:
This deck is beatsticking at it's finest, what do beatsticks hate? Trap cards during the battle phase. What does this card stop? Trap cards in the battle phase! Recommend running 2-3 depending on your preference.
And that's it guys, I hope you enjoyed this guide and want to give Phantom beasts a try, they're a fun deck to run if you know what you're doing and want to beat your opponents face in with giant rock lizards or deer.
Necruta- Advanced Member
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Re: Blast from the past: OG Phantom beasts
It's funny cuz me and one of my friend has one of each phantom beast monster besides rock lizard I liked them when i played with em in the first tag force game fricking awesome back then
Zaio Volnutt- King Of Posts
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Re: Blast from the past: OG Phantom beasts
I do believe Phantoms have potential. If they got new support like recent clans have, such as Gem Beast and even Charmers, chances are they could become decently strong given the right material. But that's up to Konami to decide.
On side note, while Warbeast is an interesting card it doesnt fit the Phantom Beast series. Next time try to avoid cards you favor and focus more so on the cards of the actual clan.
On side note, while Warbeast is an interesting card it doesnt fit the Phantom Beast series. Next time try to avoid cards you favor and focus more so on the cards of the actual clan.
Decade- Dedicated Member
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Re: Blast from the past: OG Phantom beasts
Uhm... I focussed on all the cards they had, there litterally are no more Phantom Beast card that I mentioned. This guide is focussed on explaining the Phantom Beast archetype and helping people making a decent deck around them, seeing how it´s a beast warrior the same as the rest of the archetype, and the entire archetype and it´s ideas of just wrecking face in the battle phase is stopped by cards like mirror force and dimensional prison Warwolf actually goes well with the archetype. Then again that´s why I put warwolf under the title Interesting techs, to give people an idea about what cards to use to support the archetype and help it be successful.
Necruta- Advanced Member
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