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Tales of Yggdra: Background Information.

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Tales of Yggdra: Background Information. Empty Tales of Yggdra: Background Information.

Post by Weiss Schnee Mon Jan 13, 2014 9:47 pm

Tales of Yggdra: Background Information. Yggdra10



Background:

PLEASE NOTE: THIS WORLD WAS MADE BY A GOOD FRIEND OF MINE, NOT ME. HE HAS GIVEN ME PREMISSION TO USE THIS STORY AS LONG AS I CREDIT HIM. SO HERE IT IS. THANK YOU GAVEN ROCKER, KEEP ON ROCKING.

The land of Yggdra. A land so filled with Magic, that if one did not incorporate it into their daily lives it would be considered strange. Many heroes have been made throughout these lands, and their stories continue to grow. The pages of this tome contain but one of the many adventures of this land. 

The land of Yggdra is filled with Mana. The source of all life. The Mana itself comes from the World Tree, Yggdrasil. Guarding the Mana and Yggdrasil are the Summon Spirits. In the following intro, I will attempt to define and name the most common Summon Spirits in the world.

Summon Spirits:


Martel: The Summon Spirit of the World Tree. In a sense, Martel is Yggdrasil itself. She is so engrossed in legend and myth, that she is seen as a Goddess, with a whole church devoted to her centered in Yulia City. She only appears to those truly lucky.

Efreet: The Summon Spirit of Fire. Efreet is the most temperamental of the Summon Spirits as it is his rage that created the great desert in the south of Kalor. His shrine is located at the Ancient City, a set of ruins located in the far reaches of the desert.

Undine: The Summon Spirit of Water. Undine is calm, collected, and blesses all sea travel. Her shrine is located at the springs named after her.

Gnome: The Summon Spirit of Earth. Gnome is lazy, and rarely gets involved in the world's affairs. He prefers to remain isolated, so it is rare to see enough Earth Mana to gather in an area other than his shrine, Spirit's Burrow, for him to appear. That is...unless a summoner is involved.

Sylph: The Summon Spirit of Wind. Sylph is playful, and enjoys messing with travelers that enter her domain of the Lone Valley. She finds humans and elves both equally interesting and will occasionally ask one to do things for her.

Maxwell: The Lord of the Elements. Maxwell is the ruler of Efreet, Undine, Gnome, and Sylph. Since Origin prefers to stay out of Yggdra's affairs, Maxwell is often seen as the ruler of all the Summon Spirits. This has caused some to revere him as a God. He never leaves his shrine of Morlia Mineshaft, and will opt instead to send his human avatar, Milla Maxwell, to take care of the world's dangers in secret.

Luna and Aska: It would be wrong to separate Luna and Aska as they each need the other. Luna is the Summon Spirit of the Moon, Tethealla, while Aska is one of the Summon Spirits of Light. Luna resides in the Tower of the Zodiac, while Aska roams the world, being her eyes and ears.

Volt: Volt is the Summon Spirit of Lightning. Volt has such a disregard for humanity he has refused to learn their language. As such, only certain scholars can even communicate with Volt. Volt never leaves his Lighthouse.

Shadow: Shadow is the Summon Spirit of Darkness. His influence over his domain is so strong, Fennmont is in perpetual Night. Shadow is amused by humanity, but chooses to remain neutral in most affairs. His shrine is the Temple of Darkness

Celsius: Celsius is the Summon Spirit of Ice. She appears to most as a pale faced human, leading some to mistake her as such. She lives atop her mountain, waiting for any summoner to dare approach. She is aggressive by nature, and her influence has caused the northern part of Fyordia to become a frozen land.

Rem: Rem is the Summon Spirit of Light alongside Aska. Rem rests within the Regulus Knoll. He is a spirit that involves himself heavily with Yggdra's affairs to the point almost every summoner has gotten a pact with him somewhere during their journey.

Sekundus: Sekundus is the Summon Spirit of Time. He is so seldom seen, very few even know where the Ruins of Time are located. He appears as a normal man wielding swords.

Origin: The king of the Summon Spirits. He remains an enigmatic figure, never appearing outside his altar in the Elven Forest of Heimdall.

Ratatosk: No longer considered a summon spirit by most, Ratatosk is the Summon Spirit of Monsters. It was his duty to send monsters to regulate the mana flow from the world tree. As he thought Humanity was destroying the World Tree, he attempted to destroy all life on Yggdra. He was sealed away deep within Niflheim, however, some say he still walks the earth in the form of his knight.

Vocabulary:

In this section, I will explain some of the various Vocabulary used in the land of Yggdra.

Mana: Mana is the source of all life. Almost everything everyone does is influenced in some way by Mana. Think Magic and there ya go.

Yggdrasil: The World Tree itself. Produces all the mana the world uses.

Magitechonolgy: Magitechnology is technology made using Mana as the source. As this uses massive amounts of Mana in construction, this is a very controversial issue, as some believe it will suck the World Tree dry of Mana. While others argue the World Tree has infinite Mana.

Angelic Uprising: A war that happened 100 years ago that caused the Church of Martel to fight between the Papal faction and the Priestess Faction. While the war ended without much happening to the Hierarchy of the Church, some believe the scars still run deep for some cities.

Fyordian Revolution: A failed attempt to overthrow the Fyordian government that happened about 20 years ago. Though the revolution failed, the former king, Sark, was murdered. His son Garr, currently rules Fyordia.

Ratatosk Wars: A series of conflicts that occurred when the Summon Spirit of Monsters, Ratatosk, rebelled against humanity. Since then, Ratatosk has been seen as a demon, that should never be unsealed from his prison.

Great Spirit Conflict: An almost war that happened two years ago. Former God General of the Oracle Knights, Zaril Lithron raised up the church as an army in an attempt to use a bond maker named Doon Reynard to forge a bond with Martel. Zatil was defeated by Doon and his companions.

Church of Martel: The Church centered around Martel. It's said the High Prietess of the church, Reala, is a child of Martel. The church is a powerful influence on the politics of Yggdra, however their base of operations, Yulia City, is completely unaffiliated with any one country. Led in conjugation by the Pope and High Priestess, Reala.

Dein Nomos: The sacred blade used to crown the emperor of the Aiserian Empire. Currently missing.

Key of Lorelei: The sacred blade used by the God-General of the Church of Martel.

Material Blades/Eternal Sword: The Eternal Sword is the sword forged by Origin that helped save Yggdra many eons ago. It has the power to rip the world in two. The sword was split into two, The Vorpal Blade and Flameberge, otherwise known as the Material Blades. The only person would can wield the blade is the Eternal Swordsman, Lloyd Irving.

Swordians: Created by Harold Berselius, the Swordians are powerful magic blades made to have complete mastery over a particular element that the sword corresponds with.

Vanguard: The main army of Vanaheim. Since Vanaheim has no formal military, their army is completely consistent of volunteers. Currently led by Rassius “Ras” Luine.

Oracle Knights: The military Divison of the Church of Martel. It is headed by the God General, Asch the Bloody.

Royal Shield: The personal guardians of the King of Fyordia. Headed by Eugene.

Igaguri Ninja: In the village of Mizuho lies the information gatherers of the world. Someone friends with an Igaguri will certainly know quite a lot about what's going on in the world at large. The current chief is Sheena Fujibayashi.

Clanspia Corporation: The Clanspia Corporation is a mercenary organization stationed in Kalor. Masters of manipulation, some say it's really the Clanspia Corp running Kalor, not King Gaius.

Lezerano Company: A company based in the city which it owns, Altamira, their goal is to improve the world through technology. The current president is Regal Bryant.

Niflheim: The netherworld. Home of demons and currently were Ratatosk is sealed.

Vow: A promise a summoner makes to a summon spirit in exchange for their help during pact-making. If the summoner breaks their vow, the summon spirit will no longer be able to be summoned.

Pact: A contract between summon spirit and summoner. When a summoner has a pact with a summon spirit, they are able to summon their power at any time using spirit artes.

Bond: an ancient form of pact-making in which the summoner accepts a portion of the summon spirits mana into their own body. Extremely dangerous, but more powerful than normal pact making. The only known Bond maker alive is Doon Reynard.

Pact Rings: Pact Rings act as proof of a pact with a Summon Spirit.

Character Sheet: https://www.mediafire.com/?6jihcb202117s1y

Map (Full Size): http://www.mediafire.com/view/foz4c71ykw960ie/Yggdra.jpg

MAY BE UPDATED


Last edited by Jen Valentine on Tue Jan 14, 2014 7:44 pm; edited 8 times in total
Weiss Schnee
Weiss Schnee
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Tales of Yggdra: Background Information. Empty Re: Tales of Yggdra: Background Information.

Post by Weiss Schnee Tue Jan 14, 2014 10:48 am

Background sheet updated: 1/14/14
Weiss Schnee
Weiss Schnee
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